Every player in Capr carries a CAPR Price, a cap-dollar figure that answers one question: what should this player cost in YOUR league? Not in a generic 12-team PPR league, and not on a national consensus board scaled down to fit. Capr prices your league from your league's own rules, which is why two leagues can look at the same player and get very different numbers.
What a price actually measures
Two ideas do most of the work. The first is that a player is worth what he gives you OVER the man you'd have started instead. Raw points don't tell you much on their own: a running back scoring 12 a game is a luxury in a league where the next back available scores 6, and nearly worthless in one where he scores 11. So every player is measured against the replacement-level player at his position.
The second is that the cap always clears. Capr distributes your league's entire cap across the player pool, which makes prices relative by construction: when one position gains, another gives money back. There is no inflation and no free money, just a fixed pot being divided by who actually helps you win.
Team count and starters set the bar
Replacement level isn't a fixed rank. It's set by how many of a position your league actually starts each week. Multiply your team count by your starters at that position and you get the number of players who have a job. The next man down is replacement, and everyone is measured above him.
Starting 2 RB: where the bar lands
- 8 teams
- RBs starting weekly 16Replacement back ~RB16
- Shallow. Only sixteen backs have a job, so the bar is high and the RB3 on your roster is close to free.
- 10 teams
- RBs starting weekly 20Replacement back ~RB20
- Middle ground. Mid-tier backs start to carry real cap value.
- 12 teams
- RBs starting weekly 24Replacement back ~RB24
- The common shape. Roughly two dozen backs clear the bar, so depth is worth paying for.
- 14 teams
- RBs starting weekly 28Replacement back ~RB28
- Deep. The bar drops to a committee back, which lifts every starter above him.
The effect is large, and it runs in the direction people usually underestimate. Take the identical player pool and price it for a 4-team league, then for a 12-team league: the replacement running back falls from roughly 9.5 points a game to roughly 6.5, and an elite back's edge over replacement grows by more than half. Nothing about the player changed. Only the number of teams competing for him did.
Flex spots and superflex
A flex slot doesn't belong to one position, so Capr spreads its demand across the positions eligible for it, weighted by how often each one is genuinely started there. Adding a flex in a 12-team league adds twelve more starting jobs, and those jobs land mostly where managers actually put them.
Superflex is the clearest case. Adding a second quarterback slot roughly doubles quarterback demand, and because the cap clears, that money comes out of everyone else. The same 12-team league, same scoring, same players:
Share of the cap by position: 12 teams, same player pool
- QB
- 1QB ~11%Superflex ~28%
- Twelve starting jobs becomes twenty-four, and quarterbacks stop being an afterthought.
- RB
- 1QB ~37%Superflex ~30%
- Not worse players: the same players, funded out of a smaller pot.
- WR
- 1QB ~42%Superflex ~33%
- The biggest absolute giveback, because it was the biggest share to start with.
- TE
- 1QB ~10%Superflex ~9%
- Barely moves. Tight end demand is fixed by the TE slot either way.
Your scoring rules count too
Capr re-scores every game under your league's own rules rather than borrowing a generic PPR ranking and nudging it. Half PPR, TE premium, six-point passing touchdowns, first-down bonuses, return yards. Each one changes the actual points, which changes who beats replacement, which changes the prices. A TE premium genuinely raises tight-end prices in your league, and it does it without anyone hand-tuning a modifier.
How a price is built
From box score to price
- Every game from the last three seasons is re-scored under your league's rules.
- Those games become one points-per-game number. Recent seasons count most, each season counts in proportion to the games he played, and the season in progress joins from week 1.
- Three adjustments turn that number into a projection: sample size, age and availability.
- Replacement level is subtracted. What is left is the player's edge over the man you would start instead.
- Your league's whole cap is shared across the draftable pool in proportion to that edge. Players below the line cost the minimum.
What moves one player's price
Inputs behind an individual number
- Production
- Measures Points per gameHow it counts Last 3 seasons plus this one
- Re-scored under your rules. Recent seasons count most, a season cut short by injury counts for less, and this season counts more with every game played.
- Sample size
- Measures Record lengthHow it counts Pulls toward the position average
- A player with nine games is not treated as proven. A 40-game record barely moves.
- Age
- Measures Career leftHow it counts Multiplier by position
- A 24-year-old and a 30-year-old with identical seasons are not identical dynasty assets.
- Availability
- Measures Games playedHow it counts Discount for games missed
- Points per game ignores the games a player missed, so this term charges for them separately.
- Draft capital
- Measures NFL draft slotHow it counts Blended with his own games
- A rookie starts from where he was drafted. Each game he plays moves him toward what he has actually done.
- League shape
- Measures Teams ร startersHow it counts Sets replacement level
- Moves every price at a position at once. See the tables above.
- Salary cap
- Measures Size of the potHow it counts Scales every price
- A $1,000 league and a $500 league have the same board at different sizes.
How those inputs are weighted against each other is Capr's own model, calibrated against seasons of real outcomes and re-checked as new results land. The short version: nothing here is a hand-placed ranking, and nothing is a borrowed consensus board.
Worked example: Chris Olave
One real price, step by step: Chris Olave in a 12-team, $500 superflex league with half-PPR scoring, two weeks into the 2026 season.
His seasons, in this league's scoring
- 2026
- Games 2Points per game 20.90
- In progress. Two games carry little weight, and a sample under six games is filled out at his usual rate.
- 2025
- Games 16Points per game 13.63
- The most recent complete season, so it counts most.
- 2024
- Games 8Points per game 7.59
- He played 8 of 17 games, so this season counts about half as much as a full one.
- 2023
- Games 16Points per game 11.74
- The oldest season, so it counts least.
From his record to his price
- Weighted average
- Adjustment Recency and gamesResult 12.88
- Points per game across the four seasons above.
- Sample size
- Adjustment ร 0.9850Result 12.69
- Forty-two games is a long record, so only a slight pull toward the average receiver.
- Age
- Adjustment ร 0.9181Result 11.65
- At 26, part of a receiver's career is behind him.
- Availability
- Adjustment ร 0.9068Result 10.56
- He missed 11 of 51 games across the complete seasons and none this year, so he is priced for some missed time.
- Replacement
- Adjustment โ 7.34Result 3.22
- The receiver just past this league's 42 starting jobs projects 7.34. Olave's edge is 3.22 points a game.
- Price
- Adjustment Share of capResult $44
- WR10 in this league.
Why stars cost more
The cap pays for the edge over replacement, not for raw points. Jaxon Smith-Njigba projects 15.57 points a game to Olave's 10.56, about 1.5 times as many. His edge over replacement is 8.23 to 3.22, about 2.6 times.
- Jaxon Smith-Njigba$87
8.23 points a game above replacement
- Puka Nacua$80
7.43 points a game above replacement
- Ja'Marr Chase$76
6.92 points a game above replacement
- Amon-Ra St. Brown$75
6.83 points a game above replacement
- Chris Olave$44
3.22 points a game above replacement
Dollars narrow that gap. Every startable player also carries a base value and the league minimum, so $87 against $44 is about 2 times, not 2.6.
Reading a price sensibly
Prices scale with your cap: a league with a $1,000 cap and one with a $500 cap have the same board, quoted at different sizes, so the share of cap is the honest unit, not the dollar figure. Your league is priced from the moment it's created, including during setup before your first draft, so you can study the board before you ever bid.
And the limits are worth saying plainly. Prices don't know about offseason news, landing spots, coaching changes, or that your league-mate always overpays for his alma mater. Incoming rookies with no NFL snaps are priced off draft position, which is a starting point rather than a projection. CAPR Price is the market's fair opening number, not the last word, which is exactly what makes it useful to disagree with.