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Season & offseason

The five offseason phases

Re-signs, tags, cuts, free agency, and the draft — the structured path from one season to the next.

The offseason is where dynasty leagues are won, so Capr gives it real structure instead of a months-long group-chat argument. The offseason runs as five ordered phases, and every team works through the same decision at the same time.

The offseason, in order

  1. Re-signs — offer new contracts to your own expiring players at formula prices, before anyone else can bid on them.
  2. Tags — use your transition tag on an expiring player you didn't re-sign but won't let walk.
  3. Cuts — trim contracts you don't want to carry, using post-June 1 designations where they help, and get cap-compliant.
  4. Free agency — every remaining expiring player hits the open market, and the league bids from cap space.
  5. Draft — the rookie draft (snake or auction). Picks sign rookie-scale deals the moment they're made.
  6. New season — the league rolls over: escalations apply, the schedule generates, and week 1 goes live.

Why the order matters

Each phase feeds the next. Re-signs and tags decide who actually reaches free agency; cuts decide how much cap the league brings to the bidding; free agency empties wallets right before the draft rewards the teams that kept powder dry. Skipping ahead isn't possible, and that's the point — everyone makes the same bets with the same information.

Per-team completion tracking

Inside each phase, Capr tracks which teams have finished their business, so the whole league can see who's holding things up. When you've made your calls, mark yourself done — the phase view shows completion across all teams at a glance.

Commissioner controls

The commissioner advances phases from Offseason Controls in the commissioner hub — on a schedule, or as soon as every team is done. Season rollover at the end applies cap and contract escalation, ages every deal one year, and opens the new league year.